New Study Reveals 23 Percent of U.S. Adults Have Tried Virtual Reality
Survey research from Thrive Analytics & ARtillery Intelligence reveals who’s using VR, how often, and with what hardware.
Thrive Analytics and ARtillery Intelligence today released a new report: VR Usage & Consumer Attitudes, Wave VI. ARtillery Intelligence authored survey questions and a narrative report while Thrive Analytics administered the survey through its established survey engine and ongoing Virtual Reality Monitor™ research.
Highlights include the fact that 23 percent of consumers have used VR, and 80 percent of those users do so at least monthly. Non-VR users conversely report low interest in the technology — 18 percent, down from 20 percent in Wave V. This disparity between user satisfaction and non-user ambivalence represents an ongoing marketing challenge for VR.
On the bright side, standalone VR — exemplified by Meta Quest 2 — was a standout in this year’s survey. The Meta-owned device has grown in use from 24 percent of survey respondents in Wave V to 34 percent in Wave VI. This is driven by Quest 2’s competitive feature set, expanding library of hit games & experiences, and aggressive pricing.
“Meta is investing heavily in VR and is playing a long game,” said Mike Boland, Chief Analyst of ARtillery Intelligence. “That investment includes bringing Quest 2’s price down to accelerate its market share and network effect, which is classic Meta. The result is that consumers end up with a compelling device that’s less expensive than it should be.”
Virtual Reality Monitor™ applies Thrive Analytics’ acumen and time-tested practices in survey research. Wave VI included a sample of 98,000+ U.S. adults. Furthermore, six waves of research now enable robust longitudinal analysis and trend evaluation. Thrive Analytics and ARtillery Intelligence also produce a corresponding AR report which was published last month.
“AR and VR remain in early-adoption phases,” said Thrive Analytics Managing Partner Jason Peaslee. “But though there are typical challenges and adoption barriers, these technologies will gradually transform the way people work, connect, and learn. We’re committed to quantifying that evolutionary path over the next several years.”
VR Usage & Consumer Attitudes, Wave VI is available from ARtillery Intelligence and Thrive Analytics. Deeper access to the base data and additional strategic analysis can be obtained from Thrive Analytics.
About ARtillery Intelligence
ARtillery Intelligence chronicles the evolution of spatial computing, otherwise known as AR and VR. Through writings and multimedia, it provides deep and analytical views into the industry’s biggest players, opportunities and strategies. Products include the AR Insider publication and the ARtillery PRO research subscription. Research includes monthly narrative reports, market-sizing forecasts, consumer survey data, and multimedia, all housed in a robust intelligence vault. Find out more here.
About Thrive Analytics
Thrive Analytics is a leading digital marketing research and customer engagement consulting firm. With clients spanning leading national brands as well as publishers and agencies serving the small business community, it pairs proprietary market research services and data analytical tools with time-tested business insights and methodologies to help organizations measurably improve customer experience, loyalty, and sales results. Its mission is to provide superior research and support services that inspire clients to make smarter decisions. Learn more here.
About Virtual Reality Monitor™
Virtual Reality Monitor™ is Thrive Analytics’ proprietary survey of virtual reality/augmented reality technology users. These surveys, conducted semiannually, track the adoption rates, usage, satisfaction levels, profiles, and many other areas related to VR/AR users. Each wave has a customizable section for client-specific inquiries. Results & key insights are communicated in advisory reports & presentations, charts & infographics, newsletters & articles, and custom data views. Information from these studies is used by marketers, product managers, consultants, and other people working in the technology space.
Originally published at https://arinsider.co on June 8, 2022.
How Many Consumers Have Tried VR? was originally published in AR/VR Journey: Augmented & Virtual Reality Magazine on Medium, where people are continuing the conversation by highlighting and responding to this story.